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Rules and Regulations

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Rules and Regulations Empty Rules and Regulations

Post by Verdya on Wed May 25, 2011 2:14 pm

We are a fairly laid back bunch, with only a handful of real rules, but I thought it would be nice to lay them out for you guys to be able to see, that way we don't have any more confusion on some of these issues.

1. Do not PK allied factions or fellow members.

2. Take any disagreements (drama) into PM to save from disrupting others.

3. If you must leave the game for any serious length of time (two weeks or longer) please inform an officer so that you will be safe from any purges that may go into effect during your absence. We do not want to kick active members whose personal lives are having to take immediate precedent. It's not fair to you to lose your faction over something you cannot control. If you cannot get on the game to inform us, please try to at least get on the forum.

4. If you choose to leave the faction for whatever reason, we do understand. We will welcome you back when you come to your senses, but only once. If you leave the second time, then obviously you are not loyal to us, therefore we will save that spot for someone that will be.

5. Be respectful to others. If you are in faction chat and your conversation takes a turn to something that may be offensive to others, take it to a chatroom or pms.

6. Keep faction chat rated PG13 or below. We have a lot of people that are 18+ and we get a little raunchy at times, but remember that there are minors in the faction as well. You don't want your children to read explicit things, don't make others' children have to.

7. If you are having a problem with a fellow faction member that does not seem to be resolving itself, bring it to an officer for possible mediation and resolution.

8. Please refrain from selling Frost City experience rooms, TM runs, or other such things in faction chat. These things should be given freely to members. However, if a guild member responds to a World Chat you make, they are more than entitled to buy it that way.

9. Our rule on alternate characters within the faction tends to change frequently, given the number of free slots within the faction. You are always allowed one main and one alt, but during times where the numbers drop, I will permit you to have more than one. Keep in mind, though, that once the faction starts filling up, we may ask you to remove some alternate characters.

10. Our players must follow our pvp rules, breaking those will result in warning, repetitive behavior may lead to removal from the faction. Please read PvP Directive thread for detailed information.

11. The Assassin skill 'Spoils of War' can only be used against Red-Named players, KoS individuals and any players from enemy factions..


Thank you for taking the time to read this post, if there is anything else that I may have forgotten, then I will come back and edit, but I think this is covering all the bases anyway. If you have any questions, feel free to pm any officer for clarification. See you in game!

_________________
Rules and Regulations V
Rules and Regulations 2012-054Rules and Regulations 2012-110
Rules and Regulations 2013-010Rules and Regulations 2013-026
Verdya
Verdya
Leader
Leader

Posts : 802
Join date : 2011-01-16
Location : The Boonies, GA

Character info
Character: Verdya
Class: Archer
Level: 102

https://sacrament.canadian-forum.com

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Rules and Regulations Empty Re: Rules and Regulations

Post by Verdya on Mon Aug 20, 2012 10:40 pm

bumping this so you all see it.

_________________
Rules and Regulations V
Rules and Regulations 2012-054Rules and Regulations 2012-110
Rules and Regulations 2013-010Rules and Regulations 2013-026
Verdya
Verdya
Leader
Leader

Posts : 802
Join date : 2011-01-16
Location : The Boonies, GA

Character info
Character: Verdya
Class: Archer
Level: 102

https://sacrament.canadian-forum.com

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